agileblog.org
Pages
(Move to ...)
home
about
podcast
planning poker online
▼
Monday, July 25, 2016
The downside of frequent releases
›
Nowadays we tell people to release often, to do continuous delivery or to do continuous deployment. Facebook for example does a release at l...
Wednesday, April 27, 2016
The effects of team size
›
When I started at Infineon back in May 2015, one of my teams consisted of roughly 8 developers - a team size which in my opinion is already ...
Wednesday, March 30, 2016
Release planning using the Agile Strategy Map
›
The situation One of my teams provides the SDK for a range of hardware products, of which some are still in development. The hardware pro...
Tuesday, July 14, 2015
User Story Taboo
›
For my agile workshops I created a little game called "User Story Taboo" which I'm using to teach attendees how to write user ...
1 comment:
Thursday, June 25, 2015
Why the Shenmue 3 kickstarter campaign is a smart move
›
About a week ago during Sonys press conference on the E3 the kickstarter campaign for Shenmue 3 was revealed. There has been a lot of crit...
4 comments:
Friday, May 29, 2015
How to measure productivity
›
A few days ago I was having a discussion on how to measure productivity (I will not elaborate on if you should measure it all, that is for a...
Thursday, July 18, 2013
Active learning cycle
›
Many teams seem to struggle with keeping track of their improvements from the retrospective. One really useful tool for that is the active l...
39 comments:
›
Home
View web version